Forest Pavilion (2016)

Speculative design for a pavilion meant to act as a buffer (or infill) in forested areas were deforestation has recently occurred. The design is produced utilizing data on recent deforestation at the project’s site. Each dome in the pavilion represents a point where a tree used to stand (the diameter of the dome being directly tied to the size of the fallen tree).

The worm’s eye view of the pavilion begins to show the relationship between the fallen and existing trees. While the plan view of the design shows how the architecture begins to replicate the language and complexity of the forest canopy itself.

The geometry is created through a simulation of rain particles within a physics engine. The particles collide onto what would have been the tree tops, in order to create an architecture that forms the inverse of the rainforest that it tries to inhabit. While at the same time producing similar characteristics of the density and complexity of the forest environment.